DOI: /10.25592/dgs.corpus-3.0-text-1984213

dgskorpus_koe_21: Sylvester and Tweety

Topics Tweety and Sylvester (Retelling, part 4)

Translation Lexeme/Sign Mouth
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The cat is back again.
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PROCEEDING1^* zurück
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It walks back and forth. $$EXTRA-LING-ACT^
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THEN6
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CAT3 katze
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BACK1A zurück
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TO-LOOK1
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TO-GO4*
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Suddenly, it spots a monkey.
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TO-LOOK-AT3 [MG]
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$GEST-TO-PONDER1^*
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MONKEY1* affe
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$INDEX1
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A man is playing on a barrel organ and the monkey is stood next to him, begging for money.
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MAN1* mann
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$PROD* [MG]
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$PROD*
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MONKEY1 affe
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SMALL3*
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MONEY1A*
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TO-BEG1*
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The monkey collects money, it’s wearing a hat and a nice uniform.
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HAT4* hut
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LIKE4A* wie
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TO-BEG1^ bote
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HAT4*
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CLOTHES1A* [MG]
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CLOTHES5B* uniform
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HAT3*
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The cat looks at the monkey in confusion. PRESENT-OR-HERE2* da
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CAT3 katze
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TO-SPOT1^ [MG]
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$INDEX1
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$GEST-DECLINE1^*
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Then it hides behind the corner and tries to lure the monkey in with a banana.
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ROUND-THE-CORNER1 [MG]
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BANANA1A* banane
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BANANA4*
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$PROD* [MG]
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The monkey walks around the corner.
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$PROD*
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MONKEY1 affe
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TO-COME2*
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INTO2* [MG]
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There, it gets beat up by the cat, who then puts on the uniform and hat.
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TO-THRASH1 [MG]
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TO-UNDRESS4* aus{ziehen}
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TO-CHANGE-CLOTHES1 um{ziehen}
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HAT1* bote
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Dressed up, the cat walks into the hotel.
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TO-BEG1*
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TO-GO1A*
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INTO2 rein
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DONE1B*
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It walks inside, somehow gets upstairs and knocks on the door.
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INTO2 rein
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HOW-QUESTION1 wie
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ABOVE1* dann hoch
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TO-KNOCK2 [MG]
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The cat enters, now looking like a servant.
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INTO2*
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INTO2 rein
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WAITER1*
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WITH1A mit
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WAITER1 kellner
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$INDEX1 [MG]
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The grandma opens asking, “What is it?”
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GRANDMA1A oma
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OPEN-DOOR2 auf
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CLOSE-DOOR2
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WHAT1A was
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Walking around in the room, the cat searches everywhere for something.
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$INDEX1 [MG]
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TO-SEARCH1 [MG]
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$INDEX1
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This seems strange to the grandma.
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$GEST^ [MG]
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GRANDMA1A oma
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TO-NOTICE2 [MG]
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RIGHT-OR-AGREED1A* stimmt ni{cht}
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The cat lifts the table cloth and searches underneath the table.
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TO-SEE1^*
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BLANKET5* [MG]
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UNDER1B* unten
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TABLE1 tisch
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BLANKET5*
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$GEST-DECLINE1^ [MG]
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As the grandma is standing there, the cat even searches underneath her skirt.
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GRANDMA1A oma
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TO-STAND1* stehen
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$PROD* rock
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TO-LOOK2*
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The grandmother is confused and warily gives some money to the cat.
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GRANDMA1A oma
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TO-LOOK-AT5* [MG]
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MONEY1A* geld
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$PROD* [MG]
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She doesn’t feel comfortable and probably thinks something is wrong.
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SATISFIED1* zufrieden
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$GEST-OFF^ [MG]
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RIGHT-OR-AGREED1A* stimmt nicht
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So she beats up the cat and kicks it out.
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TO-HIT1* [MG]
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TO-KICK-OUT1* rausschmei{ßen}
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DOOR1A* [MG]
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$INDEX1
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$GEST^

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