@inproceedings{sevilla-etal-2024-prosodic:lrec,
  author    = {Sevilla, Antonio F. G. and Lahoz-Bengoechea, Jos{\'e} Mar{\'i}a and D{\'i}az Esteban, Alberto},
  title     = {Automated Extraction of Prosodic Structure from Unannotated Sign Language Video},
  pages     = {1808--1816},
  editor    = {Calzolari, Nicoletta and Kan, Min-Yen and Hoste, Veronique and Lenci, Alessandro and Sakti, Sakriani and Xue, Nianwen},
  booktitle = {2024 Joint International Conference on Computational Linguistics, Language Resources and Evaluation ({LREC-COLING} 2024)},
  publisher = {{ELRA Language Resources Association (ELRA) and the International Committee on Computational Linguistics (ICCL)}},
  address   = {Torino, Italy},
  day       = {20--25},
  month     = may,
  year      = {2024},
  isbn      = {978-2-493814-10-4},
  language  = {english},
  url       = {https://aclanthology.org/2024.lrec-main.161},
  abstract  = {As in oral phonology, prosody is an important carrier of linguistic information in sign languages. One of the most prominent ways this reveals itself is in the time structure of signs: their rhythm and intensity of articulation. To be able to empirically see these effects, the velocity of the hands can be computed throughout the execution of a sign. In this article, we propose a method for extracting this information from unlabeled videos of sign language, exploiting CoTracker, a recent advancement in computer vision which can track every point in a video without the need of any calibration or fine-tuning. The dominant hand is identified via clustering of the computed point velocities, and its dynamic profile plotted to make apparent the prosodic structure of signing. We apply our method to different datasets and sign languages, and perform a preliminary visual exploration of results. This exploration supports the usefulness of our methodology for linguistic analysis, though issues to be tackled remain, such as bi-manual signs and a formal and numerical evaluation of accuracy. Nonetheless, the absence of any preprocessing requirements may make it useful for other researchers and datasets.}
}

@inproceedings{sevilla-etal-2022-quevedo:lrec,
  author    = {Sevilla, Antonio F. G. and D{\'i}az Esteban, Alberto and Lahoz-Begoechea, Jos{\'e} Mar{\'i}a},
  title     = {{Quevedo}: Annotation and Processing of Graphical Languages},
  pages     = {2528--2535},
  editor    = {Calzolari, Nicoletta and B{\'e}chet, Fr{\'e}d{\'e}ric and Blache, Philippe and Choukri, Khalid and Cieri, Christopher and Declerck, Thierry and Goggi, Sara and Isahara, Hitoshi and Maegaard, Bente and Mariani, Joseph and Mazo, H{\'e}l{\`e}ne and Odijk, Jan and Piperidis, Stelios},
  booktitle = {13th International Conference on Language Resources and Evaluation ({LREC} 2022)},
  publisher = {{European Language Resources Association (ELRA)}},
  address   = {Marseille, France},
  day       = {20--25},
  month     = jun,
  year      = {2022},
  isbn      = {979-10-95546-72-6},
  language  = {english},
  url       = {https://aclanthology.org/2022.lrec-1.269},
  abstract  = {In this article, we present Quevedo, a software tool we have developed for the task of automatic processing of graphical languages. These are languages which use images to convey meaning, relying not only on the shape of symbols but also on their spatial arrangement in the page, and relative to each other. When presented in image form, these languages require specialized computational processing which is not the same as usually done either for natural language processing or for artificial vision. Quevedo enables this specialized processing, focusing on a data-based approach. As a command line application and library, it provides features for the collection and management of image datasets, and their machine learning recognition using neural networks and recognizer pipelines. This processing requires careful annotation of the source data, for which Quevedo offers an extensive and visual web-based annotation interface. In this article, we also briefly present a case study centered on the task of SignWriting recognition, the original motivation for writing the software. Quevedo is written in Python, and distributed freely under the Open Software License version 3.0.}
}

